Squad 66
About
In a world powered by amber and stone, four misfit dinosaurs go rogue to investigate mysterious disappearances. Hunted by Academy authorities and mechanical drones, the squad uncovers conspiracies that threaten their civilization.
Episodes
1. The Big Break
A lunch break disaster pits Squad 66 against Magnus and leaves the Academy courtyard in chaos. The fallout puts the kids under scrutiny and hints at bigger trouble.
2. Footsteps in the Spire
After a tense detention, the Squad navigates the Academy's steam-ways and slips toward the Roost. Their escape tests their teamwork and sets their investigation in motion.
3. A Night at the Old Museum
The Squad breaks into the Old Museum at night and is drawn into riddles and traps by a glitchy curator. Their search reveals a hidden workshop and a deeper mystery.
4. Beyond the Wall
At the Central Police Station, the Squad is forced beyond the city wall. Out in the wild, they face predators and must decide how to survive together.
5. The Crystal Trap
In the frozen silence of the Singing Depths, the Squad follows a dead signal into an underground maze of strange machinery. With pressure mounting and enemies closing in, the team must move fast to save Quill before the trap snaps shut.
6. The Signal Heist
Squad 66 races to stop the Academy's orbital tractor beam from pulling a comet to the surface — and uncover who sent the distress signal that started it all.
7. The Resonance War
Trapped in the Steamways with rogue Clockwork Watchers as reluctant allies, Squad 66 must fight their way up the Academy tower and shut down the comet signal before it tears the city apart.